remoteBunnies / multi-agent data mapping between remote physical environments
In the Embedded Phenomena (EP) framework (Tom Moher 2006), simulated scientific phenomena are mapped to the physical space of the classroom and accessed through a small number of embedded and mobile "portals." Learners study these phenomena over periods of weeks, collecting data on the course of the phenomenon to answer a question or solve a problem.
My M.S. thesis, introduces RemoteBunnies, the technology base for an application that extends the EP framework in two ways. First, it replaces the simulation with a live data stream drawn from a sensor network installed in a natural habitat: a small urban field that hosts a population of cottontail rabbits. (The data stream reflects the sequence of individual rabbits' visits to a collection of experimental "food patches" that can be configured within the habitat.) Second, rather than representing the phenomena in the classroom through display portals, RemoteBunnies reflect the rabbits' foraging patterns using a set of tiny robots, with each robot serving as an avatar for an individual rabbit.
RemoteBunnies draws from previous research in animal tracking, and tangible and swarm robotics to propose a proof-of-concept design with the goal of making remote real world phenomena data available to the EP framework.
RemoteBunnies got accepted to be part of the Graduate Student Consortium at the Tangible, Embedded, and Embodied Interaction (TEI) Conference 2013 http://dl.acm.org/citation.cfm?id=2460687
REFERENCE: Moher, Tom. 2006. Embedded Phenomena: Supporting Science Learning with Classroom-sized Distributed Simulations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 691-700. CHI06. New York, NY, USA: ACM.
technologies used: RFID readers, RFID tags, Processing, Arduino Micro, DC motors control, QR Codes